Design by Committee
a review of
CHI 2000 - The Future is Here
Den Haag, The Netherlands, 1-6 April 2000
http://www.acm.org/sigchi/chi2000/
Copyright © Paul Brown 2000
All Rights Reserved
This review was written for fineArt forum and appeared
in their May 2000 issue. http://www.fineartforum.org
I remember the shock when I saw my first Mondriaan. I'd seen his
work in reproduction for many years. Then the real thing. I was
horrified by the thick impasto of the paint, the wobbly
hand-drawn lines, the places where you could see he had painted
the edge back and forth trying to place it, the paint thickened
and thickening as he did. Not at all like the crisp reproductions
in the magazines and books that had taught me art history and
theory.
As a student I had been pursuing the perfect surface - I was even
offended by that slight build-up of paint next to the masking
tape edge. I discovered the computer thinking it may give me that
perfect untouched-by-human-hands finish that I desired. Now some
35 years after that first encounter I'm in the Gemeentemuseum
http://www.gm.denhaag.nl/ again. Looking once again at these
paintings. In this brave new millennium they are crackled and
yellowing with age, old masters, highlights of a bygone age. And
now the evidence of Mondriaan is OK and the images no longer
offend me. I'm overwhelmed by this rare opportunity to see so
many of his works at one time. From early figurative works from
the 1890's to that final "Victory Boogie Woogie" painted in New
York in 1944, the year he died. So overwhelmed that I can take
in no more of this recently and wonderfully restored and only
recently reopened museum.
The Gemeentemuseum is in Den Haag, just round the corner from the
Nederlands Congress Centrum where I'm supposed to be for CHI
2000. Computer Human Interface - it's an American conference.
The Europeans prefer HCI, the idea that humans come first, are
still in control, superior or something like that.
There are over 2600 people here from 40 countries. It's only the
second time in Europe and it’s the best attended CHI ever.
US delegates nonetheless predominate. There are over 1000 of
them with a disproportionate (or do I mean proportionate) 306
from California.
My excuse for being here, apart from the opportunity to view
Mondriaan’s great works again, is the invitation to
participate in a pre-conference workshop on “Semiotic
Approaches to User Interface Design”. The position papers
of the workshop delegates are posted at:
http://peirce.inf.puc-rio.br/chi2000ws6/
It was good to sit around a table with many of the leading
figures in this field and agree that it’s time for the
computational metamedium to escape from the
“mimicking” stage common when new media emerge (early
film mimics theatre, video starts by mimicking film, photography
mimics painting, etc...). Although we all agreed that a semiosis
of this new metamedium is an essential component of it’s
maturation as a multidimensional medium in it’s own right
we were a bit short on practical suggestions. My own opinion is
that it’s too early - that the field has not yet emerged to
a state where it can be realistically deconstructed and codified.
In the “real” conference there was much emphasis on
the pragmatics that have informed much of the development to
date. “Transparency” and “useability” -
or in other words - disguise it as something else and test it on
as many poor unsuspecting humans as possible. Is it an Islamic
saying that claims that ...”a camel is a horse that was
designed by a committee”?
The presentation “Hedonic and Ergonomic Quality Aspects
Determine a Software’s Appeal” by Marc Hassenzahl
typified the conference for me. He correctly suggested that the
relationship between quantitative and qualitative is a major
problem for CHI. However he lost the plot by arguing that hedonic
qualities which are to do with “fun of use” were non
task related unlike ergonomic ones that were to do with
“ease of use”. Hedonic categories include: colour;
graphics; sound and music. He then showed a load of examples
which would have been good illustrations of what Edward Tufte
calls “chartjunk” - frivolous and gratuitous
embellishing of the interface and not, unfortunately, good or
useful design.
The simplistic equation that colour and graphics are
“fun” aspects that are essentially naughty and
fundamentally unnecessary reeks of religious guilt-ridden
attitudes (if you enjoy it then it must be sinful). More to the
point was the speakers seeming lack of awareness of the well
documented and long established relationship between aesthetics
and ergonomics in the history of non HCI-related design.
On Wednesday Microsoft had organised an “Interactionary: A
Live UI Design Competition”. Teams from Sapient, IBM,
Malmo University and Razorfish were challenged to design a future
interface for an airport food and drink vending machine in 15
minutes. To my mind Razorfish were streets ahead with their
WAP-enhanced mobile phone interface which already had your
profile food preferences stored and let you order as you stepped
off the plane then gave you a map guiding you to the closest
collection portal. Obviously I don’t have the right sort
of mind because Razorfish came last. The other contenders all
suggested refinements of 1960’s style coin slot vending
machines and got high marks for involving the audience in
useability studies:
- “What don’t you like about vending
machines?”
- “The candy bar gets jammed in the exit
chute!”
- “OK - so we have this lever to unjam the
system.”
- ... cheers from the audience ....
The best bit though was when Microsoft announced that IBM had won
even though several of the audience pointed out that Sapient had
actually accrued more points. It’s reassuring to know that
the world’s largest developer of office software
can’t add up. Makes them seem more human after all. Maybe
I’ll upgrade to Word 6.
The panel “Scaling for the Masses” featured
e-commerce “useability engineers” all from USA
companies because ...”no overseas sites generated enough
traffic to be considered”. eBay pointed out the
conservatism of their users - they get one complaint per minute
after a major revision. In contrast Fidelity have “Tweak
Teams” who make small ongoing revisions (so the users
don’t notice?). An interesting insight from eBay - users
think they own their site whereas ...”no one thinks they
own MS Office” - highlighting the difference between HCI
for online interactive applications and for software interfaces.
“Smart Toys: Brave New World?” began with Zowie
Intertainment’s http://www.zowiepower.com/
“Redbeard’s Pirate Quest”. And what can we do
with this educational toy that plugs into your home PC and allows
you to sail the vast oceans of the world? Well for starters you
can shoot the shit out of anything else in the game. For the
girlies Zowie make “Ellie’s Enchanted Garden”
where you can make the nice flowers grow. Brave New
World’s huh? Good to see those gender stereotypes being
consolidated. Let’s hope there’s a bible in every
box too. Zowie’s products are only available in the USA -
let’s pray it stays that way.
Lego, bless their Danish socks, showed MindStorms - their new
programmable bricks http://www.legomindstorms.com/ which is
what I want for Christmas! You can even program them to evolve
and make robots that can fight each other.
John Thakara who used to be head of the Netherlands Design
Institute and who now directs the provocative “Doors of
Perception” annual conference
http://www.doorsofperception.com gave the opening plenary. He
made many good and salient points: hiding complexity makes
things worse; the term “user” is derogatory; the US
approach is to “bulldoze culture” and he ended up
with an agenda for future development that included the
following:
- 2. We will deliver value to people, not people to systems
- 4. We do not believe in idiot-proof technology - because we
are not idiots
- 5. We will not pretend things are simple when they are
complex
- 8. We will focus on services, not on things; and we will
not flood the world with pointless devices
And so - back to the panel on Smart Toys which did address one
question that Marc Hassenzahl would do well to consider:
“What is fun?”. Fun should be difficult and
challenging but not frustrating.
And maybe this is the problem with HCI. By working so hard to
make the UI transparent and useable developers have forgotten the
human need for challenge and for overcoming difficulty. Learning
isn’t usually easy and, to a certain extent we can argue
that the harder we have to work at something the better we can
learn it or the more we end up appreciating it.
One lesson of CHI 2000 was that the discipline has become
institutionalised. Researchers are asking the wrong questions
and have become conservative in their disciplinary allegiance.
The field came across as a discipline in crisis. The byline for
the conference was “the future is here”. A more
appropriate one would have been “ripe for radical
change”.
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